


I wasn't trying to find this but I'm put a note here. I made the sand and ice terrain sound like grass! Good news for players who want for Mario Circuit to have grass instead of sand. This doesn't change the player's sound, just the sound of cpu player when driving by themĬhange the sounds that drivers make when driving through the terrain. but that's a little goofy.ħ8 00 78 00 79 00 7B 00 79 00 7A 00 7A 00 7B 00ħ9 is bowser/dk noise, 7a is toad/koopa, 75 is mario/luigi noise, 7b is a yoshi/peach noise. meaning I actually figured out how to have a chimera mario palette / luigi palette character. Anything further (like 3,4,5,6) will pull memory from other sprites. I need to do a thorough stripping of this section, but there's only 01, 02, 20, 10, 11, 21, and 22 as options. At least that's what the results have far. I think the second nybble of the D7 and DB byte have 2 as NOT to overlap. The byte before it is instructions to overlap, and how to overlap. The bytes that are 20s and 60s are instructions to / to not mirror. and I was so stupid close it's not even funny.Ĭhange DCD7/8 to 0220 and DCDB/C to 2220. I can't find a way to disable the mirroring yet. I'm almost certain 60 is directly related to mirroring, but the best I can find is how to change the mirroring or make the tile pull from a new graphic (5 or 6 tiles away. These specifically mess with the tiles of forward and backward facing drivers at 100% view. I found that xDCD6 to xDCDC the following codeĠ0 20 00 60 20 20 20 60. XDCB9 to xDCF4: Specific tile instructions (such as clearing unused tiles for far-away drivers and mirroring tiles) My notes, some newly discovered as far as I'm aware, are below: HNGNGHGH I"M SO CLOSE after three straight days on this, but I've got a busy week and can't be on this for a few days. Does anyone have any interest in discovering how to remove the forced mirroring of the front and back driver sprites?
